October 2, 2014

Making Technology Work for a 1:1 Environment

Three years ago, I began the journey of transitioning my middle school classes into online courses. This idea actually occurred to me after observing student behavior in my class one day.


I was tired of seeing students getting out of their seats to retrieve a project packet or to go sharpen their pencils and, while on the journey back to their seats, giving into the temptation to poke or chat it up with fellow classmates. It’s funny how one small management issue can spark bigger ideas. I wanted to go 100% digital. I had the technology but I wasn’t quite sure how to begin developing the course and materials. I started with small steps, choosing 1 unit I was already teaching and changing all materials into accessible documents on the network drive (in the Toolbox folder). Shortly after, I discovered a screencast program and began recording myself teaching each lesson, something I was doing every day anyway, and producing videos that students could watch as many times as needed. Suddenly, the need for re-teaching dropped significantly and students were able to access all information consistently every time; there was no more worry that I may forget to cover a detail with one class only to forget it with another class.

As of January 2013, my middle school classes are fully available online and while the journey had some hiccups, it has been the most rewarding professional experience I’ve had in my 18 years of teaching. My goal was to create instructional materials that could be accessed from anywhere and from any mobile device. While making materials available to the students using our district’s Toolboxes and having students turn their work into the Dropboxes to be graded, I discovered the Edmodo course management program and put it to work. Not only could students access their materials for each lesson as well as turn their work in to be graded, they could also communicate with me via Edmodo while in class or from home. There was no reason at all for a student to get out of their seat except for the occasional Emergency drill or to use a hall pass.

About the time I was playing with the online course management idea and getting things customized to be used in the course management program, a colleague approached me with this idea called gamification.  While students were able to gain access to their instructional materials, ask questions, receive my feedback on each assignment, and turn their work in (all in one place), I saw a lag in meeting assignment deadlines; they needed a push.  I couldn’t have been introduced to the gamification concept at a better time. Gamification takes elements of game play, including a reward element, and incorporates it within the learning environment. I began implementing student scorecards to go along with the Edmodo lessons and the lesson calendar. Students stopped asking what they missed in my class, either due to an absent or simply because they forgot what they had done two days prior, and quickly learned that by checking their scorecards (a digital kid-friendly version of a grade card) they could pick up where they left off or know what assignment/project to tackle next. Viola! They now had the motivation to meet the deadlines and an easy to follow gameboard which showed them their next step. Gamification made my goal for student’s self-directedness a rewarding reality.

During this whole transition, I began a grad program in Educational Technology. This program was completely online. Even though I had taught technology classes throughout my career, I was apprehensive about how I would handle being a student in a digital environment. It goes without saying that I wasn’t the only one to benefit from this new way of learning; I could understand my students’ frustrations and, therefore, I developed more compassion for their experience as online learners. I had been in their shoes!

I felt like I needed to design a class format that worked best in my students’ current learning environment. The work force waiting for our students will require them to be efficient technology users. Many career fields are relying on technology to disseminate information as well as train workers for their specific field.  Due to cost efficiency, connectivity, and convenience, a high percentage of students will take online courses, even at the high school level, in order to train for the job market. The 21st century skills we’ve all talked about only scratch the surface; our digital natives need to not only develop responsible technology skills, they must develop intrinsic motivation and self-direction to be successful lifelong learners and contributors to tomorrow’s work force.